The Aradune Anthology
"I want to make worlds, not games."
~Brad McQuaid

In Memoriam
Brad "Aradune" McQuaid
1969 - 2019
Creator of Worlds, Uniter of Friends

Jump to: Blogs • Videos • Memorial Gallery
Blogs
2019-Oct 4: Much to do About Pantheon -- CCO update [PvE vs PvP, abilities, NPC combat, Chris Perkins, design inspiration, Pantheon overview, Unity engine, limited playtime, death, Visionary Realms, content, implementation]
2019-Oct 2: Very fast, even for me, commentary on Instancing [kill credit, zerging, monopolization, economy]
2019-Oct 2: Pantheon, PvP, launch vs. post.launch
2018-Jun 18: Unity, MMOs, and Pantheon [Unity engine, network stack, placeholder art assets, Project Faerthale]
2017-Nov 2: Community, Content, and Alternative Rulesets [target audience, design, player population, zones, world size, travel, instancing, testing, seamless]
2017-Oct 30: Matchmaking systems, what we’re up to, and why. Part 1 [caravan, community, onboarding, design, development]
2017-Sep 16: Situational Gear / Inventory Management [gear loadouts, weight, Climates, Atmospheres, Dispositions, gated content, boss fights, User Interface
2017-Sep 16: Sandbox vs. Themepark [horizontal progression, player created content, quests]
2017-Jul 17: Want went wrong? WoW? ‘WoW-Killers’ or a general lack of guts? [target audience, design]
2017-Jul 11: We want details and specifics! Please explain in detail… [abilities, Limited Ability Sets, User Interface, combat, situational gear, resource management]
2017-May 3: How to get through to people who just don’t get it [community, target audience, Visionary Realms]
2016-Aug 16: Sunsetting an MMO [expansions, player created content, servers]
2016-Apr 26: Pantheon: New Features and New Players [target audience, design]
2016-Feb 29: How to respond to skeptics… [target audience, communication, free trial, system requirements]
2016-Feb 22: Old Ideas and features to address potential problems… [2015 design doc, community policing, economy, bound items, griefing, testing, expansions]
2016-Feb 22: Grinding -- Good or Bad? [horizontal progression, faction, design]
2015-Jul 25: My response to Smed’s stepping down….
2015-Jul 25: Does a core group of gamers really change or go away? [target audience, revenue model]
2014-Aug 24: From a comment on Facebook… [target audience, Visionary Realms]
2014-Jul 10: State of the Game 7/9/14 [Visionary Realms, development, Halnir, races, starting areas, fast travel, Unity engine, world building, placeholder art assets, team growth, implementation, combat, Limited Ability Sets, network, reveals, character models, Climates, user interface]
2014-May 21: WarWizards & Gameplay [epic quests]
2014-May 21: Quests -- more quality than quantity
2014-May 21: Achievement System [progression, leveling]
2014-May 21: Zone Layout / Zone Types [world size, starting areas, faction, fast travel]
2014-May 21: Travel System
2014-May 21: Multi-colored Mana
2014-Apr 30: Screenshots & Movie!!!
2014-Apr 30: What should we care about most? [artist style, placeholder art assets, graphics vs. gameplay]
2014-Apr 3: Sample High Level Design (Climates) [racial passives]
2014-Mar 25: Twinking… good or evil, or in-between? [bound items, ruleset servers, economy, loot tables, situational gear, item sacrifices, zone revamps, cosmetics, Progeny]
2014-Mar 25: My sit-rep
2014-Mar 16: Consumables & Combat -- tedious or tactical? [class interdependence, buffs, abilities, gear, economy, combat pacing]
2014-Mar 14: State of the Game [development, Visionary Realms, investors, funding, communication, website]
2014-Mar 2: Why Charge for Forum Access? [website, crowdfunding, community, Kickstarter, target audience]
Videos
2017-Nov 27: Quick video of Twitch Con 2017 and the Pantheon Booth!
2014-Jul 2: PantheonVideo C 7 1 2014
2014-Jul 2: Pantheon Client 2014 07 01 20 02 36 00
2014-Jun 17: Pantheon: Rise of the Fallen progress video 6/17/2014
2014-Jun 17: Pantheon Video 06 16 2014
Brad McQuaid in the Pantheon Kickstarter promotional video in January 2014.
Brad McQuaid prepares to host an AMA about Pantheon on the r/IAmA subreddit in January 2014.
Founding members of Visionary Realms meet with Brad McQuaid in his garage in February 2014 to discuss Pantheon's future after its unsuccessful Kickstarter campaign.
Brad McQuaid with Chris Perkins at DICE 2015 in Las Vegas, NV after Brad appointed Chris to be Pantheon's Creative Director.
Brad McQuaid speaking at the Gaming Insiders Summit 2015 in San Francisco, CA.
Brad McQuaid meets with (from left to right) Game Designer Corey LeFever, World Builder John Diasparra, Creative Director Chris Perkins, IT Director Albert Barajas, and Programmer Adam Tell at Visionary Realms HQ in November 2015.
Brad McQuaid with Visionary Realms CEO Chris Rowan at their company office being interviewed for an article by the San Diego Business Journal in May 2017.
Brad McQuaid poses with a bus stop advertisement for Pantheon outside ComicCon 2017 in San Diego, CA.
Brad McQuaid and Visionary Realms CEO Chris Rowan pose with a bus stop advertisement for Pantheon outside ComicCon 2017 in San Diego, CA.
Brad McQuaid meets Voices of Terminus founder "Yarnila" at Gamescom 2017 in Cologne, Germany.
Brad McQuaid poses with a map of Norrath at the Twitch offices in September 2017.
Brad McQuaid prepares for TwitchCon 2017 with VIP Liaison Sierra Rush and Game Designer Corey LeFever in Long Beach, CA.
Brad McQuaid prepares to demo Pantheon at TwitchCon 2017 with IT Director Albert Barajas and CEO Chris Rowan in Long Beach, CA.
Brad McQuaid plays Pantheon with Library of Pantheon founder "Bazgrim" at the Visionary Realms booth at TwitchCon 2017 in Long Beach, CA.
Brad McQuaid patches the Pantheon client before a stage presentation at TwitchCon 2017 in Long Beach, CA.
Brad McQuaid with Producer Ben Dean and Sr. Content Creator David Schlow at TwitchCon 2017 in Long Beach, CA.
Brad McQuaid with Game Designer Tim Wathen and Sr. Content Creator David Schlow preparing for PAX East 2018 in Boston, MA.
Brad McQuaid with (left to right) Game Designer Tim Wathen, Project Manager Lynn Ashworth, Creative Director Chris Perkins and Project Producer Ben Dean before PAX East 2018 in Boston, MA.
Brad McQuaid with Creative Director Chris Perkins before PAX East 2018 in Boston, MA.
Brad McQuaid and Producer Ben Dean prepare to demo Pantheon at PAX East 2018 in Boston, MA.
Brad McQuaid takes a pizza break with Creative Director Chris Perkins at their booth at PAX East 2018 in Boston, MA.
Brad McQuaid with Game Designer Tim Wathen, Project Manager Lynn Ashworth look on as Project Producer Ben Dean and Creative Director Chris Perkins demo Pantheon at PAX East 2018 in Boston, MA.
Brad McQuaid with Creative Director Chris Perkins and Sr. Content Creator David Schlow at the 2018 Pantheon Community Meet & Greet at the Asgard Irish Pub in Boston, MA.
Brad McQuaid and Creative Director Chris Perkins are interviewed at their booth at PAX East 2018 in Boston, MA.
Brad McQuaid demos Pantheon at PAX East 2018 in Boston, MA.